I also remember back when someone made an AI that could beat a grandmaster at Go comparing the number of moves that computer had to consider compared to what the AI does with Stellaris. It's easy to tell the AI that techs have a value, that you should try to get something close to that value in return, and that you shouldn't trade with someone who might use it to beat you, but you can't really tell it (at least with the understanding of AI at the time) how to know when it is a good idea dump technologies on a civ that has 0 chance at catching up to them for far less gold than it is worth in order to use that extra gold to rush an important wonder or building, but that is a value judgment a human player can and does do all the time, to great effect. One example I've seen an actual AI dev talk about in relation to 4X is tech trading in Civ games, back in Civ 4. I know those sound like the same thing, but there are tons of little choices that can be made to get a little more if a resource, or get things done a little bit quicker, that make the AI more of a challenge, but don't actually make the AI "smarter," or more specifically, more situationally aware of what a good decision is. In my tests it seemed like the AI spawns these resources even on Ensign, but I admit Glavius never made clear what difficulty he was referring to.ĭo those AI mods really make them play "better," or just make decisions more optimally? If you go back in my posted topics you see I had some suspicions early on from 2.2 but in the end I am only going by what a well respected moder said on his own mod page.Įdit: And my concern is primarily for the non cheat difficulty levels of AI. Maybe someone with modding knowledge can dig through the code, or people can run observation games and report their findings. I had not heard of this before and considering the reaction last time the AI had undisclosed bonuses, it would strike me as brazen to attempt this again.ĭoes the AI actually spawn itself energy credits?(effectively any resource its willing to buy on the market)ĭoes anyone care, considering the state of the AI even with those tools? If Glavius is to be believed the AI spawns itself a good amount of Energy credits to then turn them into other resources through the market.
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